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  <titleInfo>
    <title>Diseño de videojuegos</title>
    <subTitle>de amateur a pro</subTitle>
  </titleInfo>
  <name type="personal">
    <namePart>Salmond, Michael</namePart>
    <role>
      <roleTerm authority="marcrelator" type="text">creator</roleTerm>
    </role>
  </name>
  <typeOfResource>text</typeOfResource>
  <originInfo>
    <place>
      <placeTerm type="code" authority="marccountry">ch</placeTerm>
    </place>
    <place>
      <placeTerm type="text">China</placeTerm>
    </place>
    <publisher>Parramon Paidotribo</publisher>
    <dateIssued>2017</dateIssued>
    <issuance>monographic</issuance>
  </originInfo>
  <language>
    <languageTerm authority="iso639-2b" type="code">spa</languageTerm>
  </language>
  <physicalDescription>
    <extent>270 páginas ilus</extent>
  </physicalDescription>
  <targetAudience authority="marctarget">general</targetAudience>
  <note type="statement of responsibility">Michael Salmond</note>
  <subject>
    <topic>Videojuego</topic>
    <topic>Diseñador</topic>
  </subject>
  <subject>
    <topic>Análisis del videojuego</topic>
  </subject>
  <subject>
    <topic>Sistemas</topic>
    <topic>Diseño de mundos</topic>
  </subject>
  <classification authority="ddc" edition="21">794.8 SA17d</classification>
  <identifier type="isbn">9788434213975</identifier>
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    <recordCreationDate encoding="marc">190516</recordCreationDate>
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