| 000 | 01042nam a2200193Ia 4500 | ||
|---|---|---|---|
| 008 | 250618s2024||||xx |||||||||||||| ||eng|| | ||
| 041 | _aeng | ||
| 245 | 0 | _aEdge - 16/05/24 | |
| 260 |
_bFuture Publishing Ltd _c2024 |
||
| 362 | _a398 - 16/05/24 | ||
| 520 | _aHades II. Chronos Trigger Supergiant explains why it’s making us go through hell and back again in its long-awaited sequel Hades 2. The Fine Print. From item descriptions to codex entries: why videogame lore is a vital part of interactive storytelling. Game Over. What happens when online multiplayer games run out of road? Developers tell all. | ||
| 546 | _aEn inglés | ||
| 650 |
_aEspecializadas _9241122 |
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| 650 | _aRevistas en inglés | ||
| 650 |
_aTecnología _98033 |
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| 856 |
_3Imagen _uhttps://pasalapagina.com/resources/images/386r0/0cc49c8f343999d9212a8242b1c0bac8.jpg |
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| 856 |
_3Pasa la Página _uhttps://login.zproxy.cun.edu.co/login?url=https://pasalapagina.com/entity-licenses-catalog-issue-read/Edge/604/19563/cun/2024-05-16.html |
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| 942 | _cE-BOOK | ||
| 999 |
_c113030 _d113030 |
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