000 01042nam a2200193Ia 4500
008 250618s2024||||xx |||||||||||||| ||eng||
041 _aeng
245 0 _aEdge - 16/05/24
260 _bFuture Publishing Ltd
_c2024
362 _a398 - 16/05/24
520 _aHades II. Chronos Trigger Supergiant explains why it’s making us go through hell and back again in its long-awaited sequel Hades 2. The Fine Print. From item descriptions to codex entries: why videogame lore is a vital part of interactive storytelling. Game Over. What happens when online multiplayer games run out of road? Developers tell all.
546 _aEn inglés
650 _aEspecializadas
_9241122
650 _aRevistas en inglés
650 _aTecnología
_98033
856 _3Imagen
_uhttps://pasalapagina.com/resources/images/386r0/0cc49c8f343999d9212a8242b1c0bac8.jpg
856 _3Pasa la Página
_uhttps://login.zproxy.cun.edu.co/login?url=https://pasalapagina.com/entity-licenses-catalog-issue-read/Edge/604/19563/cun/2024-05-16.html
942 _cE-BOOK
999 _c113030
_d113030