| 000 | 01922nam a2200469Ii 4500 | ||
|---|---|---|---|
| 001 | DIGMECDN200 | ||
| 003 | NyNyDIG | ||
| 006 | m o d | ||
| 007 | cr ||||||||||| | ||
| 008 | 220416s2011 sp a ob 000 0 spa d | ||
| 035 | _a(OCoLC)1313667036 | ||
| 040 |
_aDGITA _beng _erda _epn _cDGITA |
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| 020 |
_a9788427717688 _qeBook _qePdf |
||
| 020 |
_z9788427716889 _qpapel |
||
| 050 | 1 | 4 | _aGV1469.3 ebook |
| 082 | 0 | 4 | _a794.8 |
| 100 | 1 |
_aMontero Pascual, Eloísa, _eeditor, _eauthor. _9101079 |
|
| 245 | 1 | 0 |
_aAprendiendo con videojuegos : _bjugar es pensar dos veces / _cEloísa Montero Pascual (coord.), María Ruiz Dávila, Beatriz Díaz Tejero. |
| 250 | _aPrimera edición en eBook (Pdf) | ||
| 264 | 1 |
_aMadrid : _bNarcea, S. A. de Ediciones, _c2011. |
|
| 300 |
_a1 online resource : _billustrations. |
||
| 336 |
_atext _btxt _2rdacontent |
||
| 337 |
_acomputer _bc _2rdamedia |
||
| 338 |
_aonline resource _bcr _2rdacarrier |
||
| 347 |
_atext file _2rdaft |
||
| 347 | _bPDF | ||
| 490 | 1 | _aColección Educación hoy | |
| 504 | _aIncludes bibliographical references. | ||
| 588 | 0 | _aOnline resource; title from PDF title page (Digitalia, viewed April 16, 2022) | |
| 650 | 0 |
_aVideo games in education. _9101080 |
|
| 655 | 0 | _aElectronic books. | |
| 700 | 1 |
_aRuiz Dávila, María, _eauthor. _9101081 |
|
| 700 | 1 |
_aDíaz Tejero, Beatriz, _eauthor. _985606 |
|
| 791 | 2 |
_aDigitalia (Firm), _edistributor. |
|
| 793 | 0 |
_gDigitalia eBook Collection: _aMinisterio de Educación, Cultura y Deporte de España |
|
| 776 | 0 | 8 |
_iPrint version: _aMontero Pascual, Eloísa. _tAprendiendo con videojuegos. _dMadrid : Narcea, S. A. de Ediciones, [2011] _z9788427716889 |
| 830 | 0 |
_aEducación hoy (Narcea (Firm)) _9101042 |
|
| 856 | 4 | 0 |
_3Digitalia Hispánica _uhttps://login.zproxy.cun.edu.co/login?url=https://www.digitaliapublishing.com/a/28921/ |
| 910 | _aPremium collection: 2022 | ||
| 942 | _cE-BOOK | ||
| 942 | _2ddc | ||
| 999 |
_c35379 _d35379 |
||