| 000 | 01864nam a2200469Ii 4500 | ||
|---|---|---|---|
| 001 | DIGDYK2375 | ||
| 003 | NyNyDIG | ||
| 006 | m o d | ||
| 007 | cr ||||||||||| | ||
| 008 | 230309s2022 sp a ob 000 0 spa d | ||
| 035 | _a(OCoLC)1369643584 | ||
| 040 |
_aDGITA _beng _erda _epn _cDGITA |
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| 020 |
_a9788411223591 _qeBook |
||
| 050 | 1 | 4 | _aLB1028.75 ebook |
| 245 | 0 | 3 |
_aLa gamificación como recurso educativo en educación primaria / _cEsteban Vázquez Cano, Ma. Luisa Sevillano García (coords.) |
| 264 | 1 |
_aMadrid : _bDykinson S.L., _c2022. |
|
| 300 |
_a1 online resource : _billustrations. |
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| 336 |
_atext _btxt _2rdacontent |
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| 337 |
_acomputer _bc _2rdamedia |
||
| 338 |
_aonline resource _bcr _2rdacarrier |
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| 347 |
_atext file _2rdaft |
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| 347 | _bPDF | ||
| 490 | 1 | _aDykinson eBook | |
| 490 | 1 | _aColección en innovación en ciencias sociales | |
| 500 | _a"Agencia Estatal de Investigaciones" "Agenda 2030"--Cover. | ||
| 504 | _aIncludes bibliographical references. | ||
| 588 | 0 | _aOnline resource; title from PDF title page (Digitalia, viewed March 9, 2023) | |
| 650 | 0 |
_aGamification. _9163268 |
|
| 650 | 0 |
_aEducation, primary _xInteractive multimedia. _9211858 |
|
| 650 | 0 |
_aVideo games in education. _9101080 |
|
| 650 | 0 |
_aEducational innovations. _982007 |
|
| 700 | 1 |
_aVázquez Cano, Esteban, _eeditor. _9104264 |
|
| 700 | 1 |
_aSevillano García, Ma. Luisa _q(María Luisa), _eeditor. _9120393 |
|
| 791 | 2 |
_aDigitalia (Firm), _edistributor. |
|
| 793 | 0 |
_gDigitalia eBook Collection: _aDykinson Editorial |
|
| 830 | 0 |
_aDykinson eBook. _9100400 |
|
| 830 | 0 |
_aColección en innovación en ciencias sociales. _9208388 |
|
| 856 | 4 | 0 |
_3Digitalia Hispánica _uhttps://login.zproxy.cun.edu.co/login?url=https://www.digitaliapublishing.com/a/124482/ |
| 910 | _aPremium collection: 2023 | ||
| 942 | _cE-BOOK | ||
| 942 | _2ddc | ||
| 999 |
_c96743 _d96743 |
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